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Thread Statistics | Show CCP posts - 1 post(s) |

sr blackout
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Posted - 2006.07.05 05:18:00 -
[1]
everything can be fixed with these features... and balance on the drone/fighter tracking with these additions
Linkage
why we dont have this yet is beyond me if we have one or 2 why cant we have more 
its about time IMO esp since carriers are out and motherships... oh boy would you hate having stupid drones/fighters on a 20B ship... thats just not right 
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sr blackout
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Posted - 2006.07.07 02:50:00 -
[2]
have they fixed that when you make cyno if your being attacked by npcs that they stop attacking you when your in cyno feild 
i havent gone on test server but would be nice if that was fixed... didnt lose my ship cause it was bs but still had to have someone come in and kill the npcs who knows if bs spawn would keep attacking because of current spawn
thats just not cool 
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sr blackout
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Posted - 2006.07.08 20:28:00 -
[3]
also when will we have option to see more info
like when fighter is idling, if its taking dmg we need to see that, and if its attacking it should say also if taking dmg or not...
and an over all hp % this is for remote becaues atm you see idle, following, fighting/attacking
but nothing to tell you of health or if taking fire
which is lame for the "mind link" thing they talk about
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sr blackout
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Posted - 2006.07.12 05:32:00 -
[4]
Cant we get at least a display like we have fallowing, idle.. something that will indicate them taking fireā in to options IMO while idling and while attackingā
That is very crucial information to the carrier pilot, esp when they warp and fallow a target, you have no idea if they are being attacked or notā and if you should let them keep trying or call them back
Another option would be maybe make them like gang members? So we can warp to them at least or the group of fightersā could be like pilots nameā then fighter under it and you select and warp to it
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sr blackout
Minmatar
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Posted - 2006.07.15 07:25:00 -
[5]
i dont know if this has been fixed on test server... but i would like to see the light and day of fighters having chance to hit small ships... regardless of the chance they should hit if they are cruiser sized or have gun scan res of that? then they should hit small things far better then bs... atm they are bugged that they will never hit small ships esp if the ship is not moving  tested for long long time... its quite pathetic...
also fighter get stuck in space... when target warps many diff areas.. the fighters simply do not follow the person and do not return to carrier in appropriate time... took me few min to get my fighters back... this also happens when you assign and recall the fighters... or if you assign fighters while they are in mid warp to carrier or to a pilot...
very very annoying... as this can be quite costly if your pilot that you assigned fighters is expecting them to come in and be there firepower and not seeing them... 
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